| Languages | ||
|---|---|---|
| LuaU | Intermediate | 4 years |
| JavaScript | Intermediate | 4 years |
| TypeScript | Beginner | <1 year |
| Contact Details | |
|---|---|
| Discord preferred | @renz.c |
| Roblox | TheShotGunBoy |
| Work Email | renz@invidirin.de |
Self-taught developer since 2019, primarily focused on LuaU and JavaScript. I mainly do backend development, stuff like game logic, gimmicks and discord integration. I have contributed with games of roughly 5.5M+ combined visits, and as of recent have been trying to get into a little frontend development.
Over the years i've made several bots and a reusable framework.
I have also been learning TypeScript and OOP lately.
I have experience with Argon/Rojo and have been using it for a past few games, both for easier writing of code and for better organization.
A reactor holdout game that I've used to practice and learn some basic things. 90% of the scripts in that game have been made by me, however I am not the only developer. It is also one of the few places where I used tools such as Argon/Rojo, and got much better with it since the creation of this project.
A battlegrounds game still in development, got hired by gokumess/Jimpee a bit after i tried applying for Jump Showdown. I've mainly worked as a server manager but also as a secondary scripter. I've also made a discord bot for it.
A sort of SCPF based on a weird transformation game. I scripted a lot there and was really passionate about it til my motivation broke down because of unrelated reasons. Though I did learn how to work with a really large existing game.
Another sort of SCPF thing based on a transformation game, i scripted there but it was mostly like a stepping stone to TSC. It was my first time in a large-ish developer team and helped me properly learn how to work with one.
It was mostly a test for myself on if i could make procedural generation (something like minecraft), and it went well and was sort of finished. Entirely my code, excluding sort of the perlin noise library as it was ported from javascript to lua to luau.
I was interested in core games at the time, so I wanted to try making my own. It helped me somewhat learn how to format a project better.
Stuff here will primarily be pastebin links, as if it was screenshots it would be many times too long.
A fancy announcement module contributed to both games. It was my first time working with Fusion and although the code is old and rough nowadays, it taught me a lot about UI systems.
A utility module designed to simplify tween creation and reduce repetitive code. Still used across many projects.
A Discord + Roblox management interface that allowed custom events to be controlled directly through Discord commands. Old code, but still a neat system.
A Perlin noise implementation ported from JavaScript to Lua and then LuaU. Mostly used for procedural generation experiments.
A semi-realistic protocol suite intended to simulate networking layers and communication systems inside the game.
A reusable Discord bot framework extracted from the Chaos Ascension bot. Probably the cleanest and most reusable bot architecture I've made.
A multimedia self-bot supporting video streaming and 24/7 radio playback. Built mainly because normal bots couldn't handle the streaming requirements.
A general-purpose Discord bot with moderation commands, gambling systems, titles, and utility features.
A Discord adaptation of pronouns.page designed for medium-sized servers.
A niche data-storage bot with layered permission systems and structured data handling. Never fully completed, but had interesting architecture ideas.